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		<title>http://3dstudiomax1.blogspot.com/</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/http3dstudiomax1-blogspot-com/</link>
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		<pubDate>Fri, 09 Jul 2010 20:18:31 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Meus prediletos]]></category>

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		<title>Tutorial sobre as propriedades dinâmicas do Plug-in Particle Flow Tools Box 2, que permite simular corpos maleáveis e amassar objetos em colisões.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutorial-sobre-as-propriedades-dinamicas-do-plug-in-particle-flow-tools-box-2-que-permite-simular-corpos-maleaveis-e-amassar-objetos-em-colisoes/</link>
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		<pubDate>Fri, 09 Jul 2010 19:57:58 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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			<media:title type="html">carlozcg</media:title>
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		<title>Tutorial de 3ds max e V-Ray explicando como modelar o interior de uma igreja, configurar materiais, iluminar, renderizar e refinar no PhotoShop.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutorial-de-3ds-max-e-v-ray-explicando-como-modelar-o-interior-de-uma-igreja-configurar-materiais-iluminar-renderizar-e-refinar-no-photoshop/</link>
		<comments>http://carlozcg.wordpress.com/2010/07/09/tutorial-de-3ds-max-e-v-ray-explicando-como-modelar-o-interior-de-uma-igreja-configurar-materiais-iluminar-renderizar-e-refinar-no-photoshop/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:56:26 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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			<media:title type="html">carlozcg</media:title>
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		<title>Vídeo explicando o que é MetaSL, suas vantagens e como exportar os Shaders criados no Mental Mill para exibir na Viewport e renderizar no Mental Ray.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/video-explicando-o-que-e-metasl-suas-vantagens-e-como-exportar-os-shaders-criados-no-mental-mill-para-exibir-na-viewport-e-renderizar-no-mental-ray/</link>
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		<pubDate>Fri, 09 Jul 2010 19:54:00 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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		<title>Tutorial explicando as causas e como resolver os principais problemas de memória na renderização de cenas complexas com o Mental Ray no 3ds max.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutorial-explicando-as-causas-e-como-resolver-os-principais-problemas-de-memoria-na-renderizacao-de-cenas-complexas-com-o-mental-ray-no-3ds-max/</link>
		<comments>http://carlozcg.wordpress.com/2010/07/09/tutorial-explicando-as-causas-e-como-resolver-os-principais-problemas-de-memoria-na-renderizacao-de-cenas-complexas-com-o-mental-ray-no-3ds-max/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:53:04 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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		<description><![CDATA[http://jamiecardoso-mentalray.blogspot.com/2010/01/mental-raythe-usual-suspects.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=carlozcg.wordpress.com&amp;blog=14334586&amp;post=82&amp;subd=carlozcg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">carlozcg</media:title>
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		<title>Vídeo tutorial sobre o Hair and Fur explicando as principais ferramentas e recursos para criar, colorir, estilizar e controlar cabelos realistas</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/video-tutorial-sobre-o-hair-and-fur-explicando-as-principais-ferramentas-e-recursos-para-criar-colorir-estilizar-e-controlar-cabelos-realistas/</link>
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		<pubDate>Fri, 09 Jul 2010 19:52:13 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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			<media:title type="html">carlozcg</media:title>
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		<title>Tutoriais explicando o processo para criação, modelagem, escultura, retopologia, mapeamento e texturização de uma tartaruga cartoon.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutoriais-explicando-o-processo-para-criacao-modelagem-escultura-retopologia-mapeamento-e-texturizacao-de-uma-tartaruga-cartoon/</link>
		<comments>http://carlozcg.wordpress.com/2010/07/09/tutoriais-explicando-o-processo-para-criacao-modelagem-escultura-retopologia-mapeamento-e-texturizacao-de-uma-tartaruga-cartoon/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:47:26 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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		<description><![CDATA[http://www.mgrote.com/tutorials/turtle_tut.php<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=carlozcg.wordpress.com&amp;blog=14334586&amp;post=78&amp;subd=carlozcg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mgrote.com/tutorials/turtle_tut.php">http://www.mgrote.com/tutorials/turtle_tut.php</a></p>
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		<title>Tutorial explicando como converter cenas criadas com o V-Ray para renderizar pelo Mental Ray.</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutorial-explicando-como-converter-cenas-criadas-com-o-v-ray-para-renderizar-pelo-mental-ray-pergunta-frequente-dos-leitores-no-forum-da-3d1/</link>
		<comments>http://carlozcg.wordpress.com/2010/07/09/tutorial-explicando-como-converter-cenas-criadas-com-o-v-ray-para-renderizar-pelo-mental-ray-pergunta-frequente-dos-leitores-no-forum-da-3d1/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:44:47 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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		<description><![CDATA[http://jamiecardoso-mentalray.blogspot.com/2010/01/mental-rayconverting-vray-max-scene-to.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=carlozcg.wordpress.com&amp;blog=14334586&amp;post=75&amp;subd=carlozcg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">carlozcg</media:title>
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		<title></title>
		<link>http://carlozcg.wordpress.com/2010/07/09/73/</link>
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		<pubDate>Fri, 09 Jul 2010 19:42:27 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Destaques do mundo CG]]></category>

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		<description><![CDATA[Tutorial explicando como modelar, texturizar, iluminar e criar Caustics em globo de boate para gerar os pontos luminosos usando o Max e o Mental Ray.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=carlozcg.wordpress.com&amp;blog=14334586&amp;post=73&amp;subd=carlozcg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<td align="center"><a href="http://www.tresd1.com.br/portal.php"><img src="http://www.tresd1.com.br/arquivos/imagem/tut_globo_boate_caustics.jpg" border="0" alt="" /></a></td>
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<p>Tutorial explicando como modelar, texturizar, iluminar e criar Caustics em globo de boate para gerar os pontos luminosos usando o Max e o Mental Ray.</p>
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		<title>Tutorial sobre composição de materiais no 3ds max</title>
		<link>http://carlozcg.wordpress.com/2010/07/09/tutorial-sobre-composicao-de-materiais-no-3ds-max/</link>
		<comments>http://carlozcg.wordpress.com/2010/07/09/tutorial-sobre-composicao-de-materiais-no-3ds-max/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 19:41:03 +0000</pubDate>
		<dc:creator>carlozcg</dc:creator>
				<category><![CDATA[Notícias]]></category>

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		<description><![CDATA[O site CG Cookie publicou um ótimo vídeo tutorial sobre composição de materiais no 3ds max, explicando como criar metal envelhecido com mapas procedurais, Composite e edição do Arch&#38;Design.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=carlozcg.wordpress.com&amp;blog=14334586&amp;post=71&amp;subd=carlozcg&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://max.cgcookie.com/2010/07/05/creating-an-aged-chrome-material/" target="_blank"><img src="http://www.tresd1.com.br/arquivos/imagem/tut_chome_ad.jpg" border="0" alt="" /></a>O site CG Cookie publicou um ótimo vídeo tutorial sobre composição de materiais no 3ds max, explicando como criar metal envelhecido com mapas procedurais, Composite e edição do Arch&amp;Design.</p>
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